//
//  F2DScene.h
//  Framework2D
//
//  Created by Jorge Lorenzon on 5/29/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//adsfasdfasdffdsa


#import <Foundation/Foundation.h>
#import "F2DCamera.h"

//agustin - bajar chipmunk, incoporar al proyecto y 
//completar la logica de update y draw
@interface F2DScene : NSObject
{
    NSMutableArray* sprites; // sprites in this scene
    F2DCamera* mainCamera; 
    //puntero al Space
}

- (void) update; //foreach sprite call update
- (void) draw;
@end
